Overall performance will no doubt increase over time, lowering the bar from the high-end systems currently required to play Tears of the Kingdom without any framerate struggles. Members of our team have already confirmed that you can play for many hours without hitting issues,' Bunnei says. 'I can say that if you're running on our recommended hardware and settings, I don't expect you to have problems. According to Bunnei, Tears of the Kingdom is VRAM hungry because it 'heavily uses a compressed image format, ASTC, that is expensive to emulate on desktop GPUs.' But it shouldn't cause problems for most players, as the emulator is meant to periodically clean up the cached memory. It's still shy of flawless, of course some players report crashing and a memory leak that causes Yuzu to gobble up more than a dozen gigabytes of VRAM.
Our efforts resulted in an approximate 40% average performance increase, and it appears that this work is primarily responsible for TotK performing exceptionally well in Yuzu from the start.'
'Nevertheless, we still hedged a bet that doubling-down on improving BotW ahead of this title's release would be beneficial.
'Considering the length of time that TotK has been in development, we had expected Nintendo's BotW engine to undergo significant advancements, presenting us with a fresh set of technical challenges,' says Bunnei.